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Twigg

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A member registered Apr 20, 2020

Creator of

Recent community posts

This is a good concept. I wish the asteroids were a little easier to throw - especially the small ones, and I found it challenging to tell when new rocks appeared that I was able to throw. Making them stand out more from the background or highlighting them when they spawn would have been appreciated.

Good work with the ship's AI, it plays well and has a decent level of difficulty. I thought the gameplay was a little one-dimensional and the game could have used some added feature for spice but obviously the time constraint makes that difficult.

Nice job

The rear guns require multiple powerups to unlock. Your progress is shown in the button's bottom right counter.  They are quite challenging to get - something we would very much have liked more time to tune -  but strong if you can manage it.

I think this game suffers from a couple of problems. The controls are unintuitive, making for a frustrating pay experience, and the theme is more or less irrelevant to the play experience. As far as i can tell, the theme asks you to include "roll of the dice" in your gameplay design, not just as an alternate way of displaying health.

Despite these two issues, this submission is very good. I enjoyed the sound effects in particular, and the instructions were clear and helpful - something which a lot of jam submissions lack

I really like the concept of this, have dice fight each other with their different faces is clever. My biggest complaint is just that the balance is not great. There are so many healing characters that engagements can go on for ages because both sides out heal the damage of the other. I see a lot of potential in this concept since collecting a good squad seems like a fun end goal, but as it stands now, I am mostly just frustrated by how long fighting takes.

I was also able to get a knight with over 100 base hp. not sure how that happened

The combination board game + platformer is a fun concept, and a good way of working the theme into your game. The platforming felt very good although the first rockfall obstacle was a bit frustrating as even if i backed up as soon as it started, I still would die. Other than that, I mostly just wish there was more to your game. Being able to move the board game pieces (I couldn't figure out how to) to unlock different levels would have been great, especially since the platforming was a lot of fun.

I really enjoyed the music and the aesthetic of the board game scene. Well done!